Gorgoroa wants you to consider more than just its amazing problems.
Jason Roberts’ Gorogoa is a puzzle game like the avant-garde interactive graphic novel. It moves from the panel to the panel, word by word, from panel to panel, and presents a seemingly simple story to the player between space and time, seemingly unrelated images. The challenge is not your ability to solve problems, but your ability to find the truth, the connection between the world and the world. Just as a jigsaw design exercise, it’s very primitive, but what makes Gorogoa so influential is that it calls for slow, careful reconsidering beyond those creative brainteasers that resonate. It’s not just about solving puzzles, it’s trying to appeal to you to look at the real world with the same attention, curiosity and understanding.
Gorogoa’s problem involves manipulating anywhere between one and four images on a two-by-two grid. Single panel usually contains multiple focus – for example, the enlarged view of the bedroom can lead to the close-up of the bookshelf, then more carefully to check every book on the spine of the image and the animation world. These separate panels can be placed adjacent to each other, to create a Shared by the elements of a larger image, such as a branch or a ladder, extend between scenes, through them, and make the object as moths pouncing on lanterns. The Windows and the door is often a framework for can be removed, to reveal their behind the scenes, and when placed on other scenarios, they are almost always used as a portal between panels. This is the protagonist of the game, a nameless young boy who walks between the different positions of each panel, as the story unfolds around him, moving from one scene to another. First of all, it is difficult to grasp you can promote the degree of the connection and interaction, but did a model work of the game, encourages players to test possibility, and eventually turn them into more complex Rube Goldberg, type of scenario.
Considering that you will spend your first play a game of confusion and puzzle, Gorogoa told this story can take off, because they need as much as possible of the brain, but the second round with their solution shows that although there are still some fuzzy edge and fantasy of the purpose, the more direct than it looks. We are witnessing the survival of a child in a war-torn city. The bright and quiet opening gave the boy the moving scene of learning, because the distant explosion had filled the air with the air and thrilled his home. Add Roberts’ illustrations, which cite the art and architecture of island, and it is difficult to separate the image of the game from any violent crisis that has rocked Muslim countries for centuries.
But Gorgoroa does not want to directly portray the horrors of these events. Instead, let’s get a glimpse of the dilapidated buildings and the pieces of human life they used to live in — broken cutlery, torn teddy bears. This is part of the game’s broader fixation on objects and images and beyond the surface. The story of the boy continued during the war, and the stages were connected by the objects he possessed, the place where he lived, and the memories he had associated with them. Think of the whole game as a boy, now an old man, thinking back to his life story, and reshuffling the CARDS through the chronicle and the notes, which is nothing. And with the puzzle of the game, we can put these things together,
How to play the Gorgoroa, how it tells its story, and what it seems to teach is a rare, beautiful harmony. It plays with the nature of images and appearances, challenging us to find all the deeper truths and connections we see. In our age of information overload, it is important to remember that this is a particularly powerful emotion when applied to the theater images used in games. In this case, o GeLuoGe reminds us that far from similar to Syria is the nightmare of crisis of the world, does not make them become more real, or most of us only see pictures of people, fewer people. Beyond that, there are more stories, inner lives. It’s worth noting that we can say that gorogo and Jason Roberts spent seven years weaving their staggering bewilderment.